Tuesday, January 24, 2012

The Fight For Survival; A List Of Decisions

In my game, there will be a very dynamic gameplay, with many different animals. In a computer game, there are not as many things to do as in real life, but to bring more action to the game, I have a big list of things I am putting in my game (eventually). A great majority of the list is more animals. I am putting in a huge number of animals, each with a few big rolls.

In a computer game, there is not as much input/output, and that makes it harder to give a good gameplay. I have to bring a good game to the controls available. With a mouse, you can turn your view, and with a keyboard you can move. With a HUD (Heads Up Display), you can tell how much health, fatigue and hunger you have.

I have a big list of items, actions, blocks, etc. to put in my game. Some of these are:

The Aether (Sky Dimension)
The Underworld (Lava underground cave system)
Big boats (for long trips at sea)
Huge oceans, small islands
Infinite Multiplayer map (or at least as infinite as my server's capacity)
Hunger, Thirst, and Fatigue (fatigue makes you pass out and lose health)
Colonies, towns, cities, HUGE WARS!
Pirates (raid your ship at sea)
Hobos (they attack you)
Dangerous animals are very aggressive at night (don't worry, no zombies)

I also have more ideas, but those are some of the significant ones. If you have more ideas, please comment!

I have a good list of animals to put in the game. I will probably add:

Bears
Raccoons
Jaguar
Monkeys (tamable)
Dwarves (tamable)
Wolves (tamable)
Horses (tamable)
Falcon (tamable)
Giant Venus Fly Traps (plantable)
Birds
Sheep
Pigs
Sharks
Foxes
Chickens
Cows
Alligators

Also:

Natives
Traveler (sells you magic beans to go to the aether)

I think that that list is pretty good, however, I still need more dangerous animals, and tamable animals (please comment!). I hope this brought my game's concept more to light!

Doc

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