Well? Why is my game a total "indie" game? Indie game means that you publish the game yourself. I am doing that, so what makes it "total"? For one, I am making this game myself, from textures, all the way to code. What else is a good reason? This blog is maintained by me, (but hosted on google), as well as the main site. You may have seen some of the old, buggy site versions. Right now, my site has been majorly updated about 3 times, not counting small updates.
Well, there still seems to be more that I do by myself, or plan to do by myself. I am thankful for google hosting my blog now on blogger, but eventually, I plan on setting up a web/dns server to host my own site. You don't need to understand that, but basically, I am planning to run a machine that hosts my site.
Do I have any help on anything? Yes, of course I have some help. All of you readers are my help! By reading my blog, and providing attention, you support my game. If no person is part of my game when the forums come out, (yes, I said forums) and the game is released, my game will be an EPIC FAIL!!!
What else do I have help on? Ok, so no body actually helps my physically on the project, but I get lots of tips and help from the LWJGL Forums. I would not be able to even start on this project without their help. I also receive moral support from the Epic Inventor Forums, who are kind enough to let me link to my site from the forums. Anyway, I appreciate the motivation from the people at the Epic Inventor Forums.
What is the point of this post? The point is to tell you "I am making this game totally by myself", so you know that by supporting my game, you are supporting an indie programmer, not some big company like Nintendo, or EA. This also enables me to make my game free for a while. Anyone who registers during V1.0.0 gets a free account forever. If you don't register before a few updates, you will have to pay for the game. Remember to register early, and you get a free copy!
Thanks for your support,
Doc
Friday, May 4, 2012
Tuesday, May 1, 2012
Ideas For More Animals
In my game, I will add animals, but they each need to have a function. Some animals will be for food, others for help or defense. However, some of the animals need to be dangerous. To fill the place of dangerous animals, I have some ideas. My game needs one animal that sticks out, and is unique about my game. One idea that I have speculated about is for two fictional creatures. The "lava snatcher" and the "water snatcher". The lava snatcher would hide in lava and pull you in when you approach. The lava snatcher would pull you into water and try to drown you. The purpose of these mobs are danger.
There also needs to be some animals/mobs that are useful. My ideas are the monkey, and the dwarf. Monkeys would attack you if you attack them, but if you tame them, they will collect bananas from banana trees and either bring them to you or put it in a special backpack you make it. Dwarves would be tamed by gold, and they would mine for you. If you make a special dwarve chest, the dwarves put all mined goods in the chest. They also may steal some gold though...
Obviously, killing monkeys and dwarves is not a good way to get food. Therefore, I am adding animals like cows, chickens, pigs, and possibly more. Cows would give you milk if you use a bucket on them. Bulls are aggressive if you attack it or another cow. They will also attack red blocks. Hens will drop eggs randomly in the morning if they have a good nest. If there is a rooster nearby, the eggs have a chance of hatching. Pigs are for just food. Boars are aggressive if you come close to it or a sow.
Also, spawning animals randomly in a map is not very realistic. If animals are infinite, then you would not protect them or consider them a commodity. In my game, going on a "chicken killing spree" has it's prices. I want animals to be a resource, and for it to be valuable to start a farm. That also provides one more thing to protect from bears, etc. Just remember when you are playing my game, and you find two chickens, you can "KILL!!" or you can breed them (no unneccesary details/animations...) and get more chickens.
I hope this post was enjoyable, and also comment on your animal ideas!!
Doc
There also needs to be some animals/mobs that are useful. My ideas are the monkey, and the dwarf. Monkeys would attack you if you attack them, but if you tame them, they will collect bananas from banana trees and either bring them to you or put it in a special backpack you make it. Dwarves would be tamed by gold, and they would mine for you. If you make a special dwarve chest, the dwarves put all mined goods in the chest. They also may steal some gold though...
Obviously, killing monkeys and dwarves is not a good way to get food. Therefore, I am adding animals like cows, chickens, pigs, and possibly more. Cows would give you milk if you use a bucket on them. Bulls are aggressive if you attack it or another cow. They will also attack red blocks. Hens will drop eggs randomly in the morning if they have a good nest. If there is a rooster nearby, the eggs have a chance of hatching. Pigs are for just food. Boars are aggressive if you come close to it or a sow.
Also, spawning animals randomly in a map is not very realistic. If animals are infinite, then you would not protect them or consider them a commodity. In my game, going on a "chicken killing spree" has it's prices. I want animals to be a resource, and for it to be valuable to start a farm. That also provides one more thing to protect from bears, etc. Just remember when you are playing my game, and you find two chickens, you can "KILL!!" or you can breed them (no unneccesary details/animations...) and get more chickens.
I hope this post was enjoyable, and also comment on your animal ideas!!
Doc
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