Wednesday, January 25, 2012

My Company Plan And It's History

My game started as a simple idea ("a 3-D game"). I was learning how to program 2-D games for java, and then I got curious about making it 3-D. I started using Google, my favorite search engine, and I found a lot of resources about 3-D engines in java. I chose a powerful engine called lwjgl to do the job.

The Idea of a sandbox world made of blocks is obviously a really great idea. I have played other similar games, and I liked the idea a lot. However, something was missing, and I did not fully enjoy the games. I feel that the missing feature is a goal. In my game, the goal is fighting against other colonies to control more land, manufacturing resources to do so, and then expand your colony. You may not think that this is enough of a goal. Neither do I. To solve this, I am making experience, levels, and making certain blocks craftable at a certain level. You will also be able to buy more heath, fatigue, hunger limits, etc.

My game and it's site is not at it's professional state right now. At this point, I am just a kid on a computer, typing away the day (that's right, one man job). Even though it is not going to be professional at the first version, it will be something entertaining. If I get enough support at the early versions, I can make the site better, and the game better. At first, I am running the game on an eight year old computer, so I still have some hardware to buy.

My game will be updated, about every couple of months. The game's first few versions will probably be released under Creative Commons, but when it is updating, the newest few versions will be supported with the MMOG system, while old ones will be single player. What is creative commons? Creative commons is a way to claim ownership for my work but enable people to distribute it. If you share this site or the Main Site with your friends, I can buy a new server and make multiplayer better.

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