Tuesday, February 14, 2012

More Improvements On My Game

My game, TFFS, is meant to have a somewhat realistic play, and a mix between realistic and cartoonish textures. In a previous post, I showed some textures. Those textures are probably going to only be optional (for slow computers). I am working on better 512x512 textures, and should be able to show some of them soon.

As for models, they will have a blocky feel, but more realistic textures. The players will have a look that is somewhat realistic, but still cartoon-like. In my game, I will try and make good animals, blocks, items, player skins, and menus. If any part of my game doesn't feel as sleek as it could be, please tell me!

My concept of space in the game is that there are mostly blocks, that are lined up. In the world of blocks, there are also animals, vehicles, players, and machines. The all blocks take up a certain area, but some blocks are placed together, or affect other blocks. For instance, water moves to other blocks, and fire spreads. There could be magnets that move other magnets, and trees that grow.

In my game, when a tree grows, it starts out as a plant. It grows into a bigger plant, and it eventually turns into blocks of wood and leaves. As it gets older, it grows bigger and thicker. Trees may reach heights of several blocks, and thicknesses of 2 blocks. Trees will also spread naturally.

Animals will spawn during map generation, and will not spawn again. Instead, animals breed. In other words, pests can be controlled, and good animals can be sustained. In this game, animals become a commodity that can't be wasted. You can tame horses, or catch cows, even befriend monkeys. There will be a wide variety of animals, ready to catch!

Thank you for your interest.
Doc

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