Tuesday, May 8, 2012

More Decisions...

I have been telling people that my game would have realistic models. I may have to reconsider that. Making all the animals look realistic (not cube-like) would take a lot more time, and it wouldn't quite blend in to the blocky world. I have come to the conclusion that the animals will be blocky, but they will have a realistic texture, as in the blocks.

How realistic are the textures? The textures are 512x512px for the blocks (as compared to 16x16px in Minecraft), and probably more realistic for the animals. I will try to make it look as good for its size as I can. Some of the objects may look weird, but this game is based on voxels (those little, persistant, annoying cubes that make the world).

What about the performance? With such large textures, it may crash some peoples computer to be rendering a world of them. I decided to make an optional 64x64px texture pack. Well, it's easier reducing resolution than it is to raise it. If it still lags for some people, I may even make a 32px, or 16px.

Minecraft lacks the feeling of FPS. You can't really have a true fight with other players. You can just kill them for their items. In my game, you will have to build a fort, and defend it. Also, with a 3-d play, it would be easy to mine into a base. To make it harder to do that, there will be a longer mining time for blocks, and a louder noise when mining.

With all these changes, I hope that you will enjoy my game, and continue to play it (when it is released, at least). Also, there will be a forum after V1.0.0, and some other little tweaks and changes to the site. I am learning how to make a good website as I go, so please be courteous when you comment on my site.

Thanks,
Doc

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