Thursday, May 10, 2012

Trading, Electricity, Binary Power, And Lives

In my game, there could be a form of currency, or there could be barter. I am thinking about just making it with barter. There could be a special type of container that holds items your colony is willing to barter. When you are ready to trade, you can go to a neutral or allied colony and right click on their trade chest.

To prevent people from trading things without the teams permission, there could be a vote for each trade. The ability to trade with other colonies will open more possibilities to the games MMOG mode.

Electricity was inspired by a mod for minecraft. You can generate electricity from solar panels, generators, geo thermal energy, etc. You can use energy to macerate ores, smelt things in the place of a furnace, use weapons, and provide lighting. Electricity is just my way of expanding my game and making it more complex.

Binary Power is a way of replacing "Redstone" from Minecraft. In Minecraft, redstone provides free power. Binary power is a way to use elecricity to make an On/Off circuit. Electricity will not be On/Off, and therefore is not good for controlling a system of motors, lights, etc. I saw the need for a type of power that is either on or off, and that is where Binary Power comes in.

In my game, you are obviously going to die a few times. It really isn't fair if you die and respawn in the middle of nowhere, or if there is no penalty and you just respawn. In order to fix this, I have adopted the idea for a lives system similar to Mario Bros. You can gain more lives by making a special item, or finding a certain crystal in space. If you run out of lives, you get a game over and respawn randomly.


Thanks for reading!

Doc

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